hey I'm trying to add wind that goes over water. The idea is to take a noise map to apply to the position where bump maps get drawn. so it ok when i just scroll the noise map, but i would like just a bit more of a dynamic feel to it, like the spots deforming while moving. so i thought to add noise to the noise maps coordinates itself. It gives a nice result for some time but then gets a bit out of hand any ideas on how to get more control over it? this is the line for the noise map: Code (CG): noise = tex2D(_NoiseMap, i.bumpCoords*_NoiseFactor+saturate(noise.rgb*_Time.xyz)+_Time.x); and this is the result: