I cannot speak for Lexie. But in general I dont think people stuck on 5.x can expect all that much love from developers working on modern graphics stuff for Unity that is still quite far from being in release shape. There will be various exceptions, but especially in areas where developers have struggled with various limits of unity & unitys built in rendering pipeline, a lot of the stuff Unity are adding in modern versions is going to be where some of the important action is in future and the ability to ensure some backwards unity compatibility is going to be severely curtailed by that for some products. Right now it is far from clear how quickly the new pipelines will be adopted by many, how many pipeline variants people release, and how various authors of existing and future assets deal with this evolving landscape. I'm sure Lexie isnt the only one waiting to see how the HD pipeline turns out and whether their own efforts are now mostly obsolete or something that could still augment the unity HD pipeline nicely. I dont think I would feel the need to make these comments in the same way if we were talking about an asset that is close to being released but I think you might have the wrong impression of what stage Lexie reached in terms of having this stuff ready for release. But I might well be confused myself, since this thread has covered a few different things Lexie has worked on and I could easily end up talking at cross-purposes.