Hey everyone! I'm so excited to finally share Dynamic Terrain - a complete terrain shader with deformable snow and interactive water! I've tirelessly spent hours working on this after an idea for a snowboarding game, and I decided to make it available for everyone on the asset store! Let me know what you think! I'd love to hear from you! Asset Store Link: http://u3d.as/1AYU Dynamic Terrain is a new advanced terrain shader that allows realtime interaction with terrain features such as snow and water. With this shader, characters and any gameobject can create deformations in snow and ripples in water during gameplay. Unlike other deformable snow solutions, Dynamic Terrain is not limited to a singular location and works across all of your terrains. *Requires and relies on tessellation. Do not buy if your target build does not support tessellation. Features - Integrated with built-in Unity terrain - Multiple terrain support - Runtime snow deformation and creation of ripples on water - Dynamic levels of snow and water. - Rigidbody support for deformation and ripples. - Terrain tessellation - Tessellated phong smoothing to remove jagged edges in terrain - Tessellated heightmap displacement per texture. - Heightblended textures for extra realism - Cheap (single sample) triplanar mapping - 4 terrain layers plus snow and water layers.