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Dynamic Terrain - Deformable Snow and Interactive Water [Released]

Discussion in 'Assets and Asset Store' started by Glacier-Games, Aug 9, 2019.

  1. Glacier-Games

    Glacier-Games

    Joined:
    Jan 26, 2013
    Posts:
    8
    Hey everyone! I'm so excited to finally share Dynamic Terrain - a complete terrain shader with deformable snow and interactive water! I've tirelessly spent hours working on this after an idea for a snowboarding game, and I decided to make it available for everyone on the asset store! Let me know what you think! I'd love to hear from you!


    Asset Store Link: http://u3d.as/1AYU


    Dynamic Terrain is a new advanced terrain shader that allows realtime interaction with terrain features such as snow and water. With this shader, characters and any gameobject can create deformations in snow and ripples in water during gameplay. Unlike other deformable snow solutions, Dynamic Terrain is not limited to a singular location and works across all of your terrains.

    *Requires and relies on tessellation. Do not buy if your target build does not support tessellation.

    Features
    - Integrated with built-in Unity terrain
    - Multiple terrain support
    - Runtime snow deformation and creation of ripples on water
    - Dynamic levels of snow and water.
    - Rigidbody support for deformation and ripples.
    - Terrain tessellation
    - Tessellated phong smoothing to remove jagged edges in terrain
    - Tessellated heightmap displacement per texture. - Heightblended textures for extra realism
    - Cheap (single sample) triplanar mapping
    - 4 terrain layers plus snow and water layers.
     
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  2. GoldFireStudios

    GoldFireStudios

    Joined:
    Nov 21, 2018
    Posts:
    1
    Looks really nice! What kind of performance impact does this have, and does it only work on terrain or meshes as well? Also, it says that it requires tessellation, but is there any info on what general platforms can support that? Obviously PC and I assume Xbox/PS4, but what about Switch or more recent mobile?
     
  3. Lesnikus5

    Lesnikus5

    Joined:
    May 20, 2016
    Posts:
    63
    Very interesting. Can it work on mesh-terrains?

    Can water be used to create dynamic puddles? The main water asset for me is Crest Ocean System, but I need a quick shader to create puddles.