UPDATE: MoleEngine arrived at the Unity Store. Hello everyone! I'm happy and quite excited to present you the first preview of our new and unique voxel engine, MoleEngine! You may be asking yourself what's so special about it, so let's discuss the features: Features Dynamic, fully editable, voxel-based terrain! Marching Cubes and Dual Contouring included! Not just 3 or 4 Textures as most voxel engines support, but as many as your Shader Model supports! Triplanar textured meshes - no more ugly stretches! Dynamic paging - save and load terrain on the fly (including automatic LZMA compression) Automatic and extensible terrain generation (including floating rocks generation) Extensible terrain edit system - edit in any shape you specify! High Detail - change even very small details! Configurable smoothness - whether you want a second Minecraft or realistic looking terrain - it's all included! Multi-Material System - Textures are applied based on the voxel material. High speed - works even on weaker graphics cards (e.g. integrated Intel Graphics Chips)! Realistic lighting - Self shadowing fully supported! Optional tangent generation for normal mapping! Demos Flat Terrain: https://unity.entro-p.com/PagingDemo/PagingDemo.html Endless Procedural Terrain: https://unity.entro-p.com/TerrainGeneratorDemo/TerrainGeneratorDemo.html Floating Rock: https://unity.entro-p.com/FloatingRockDemo/FloatingRockDemo.html Blocky Terrain: https://unity.entro-p.com/CubicalTerrainGeneratorDemo/CubicalTerrainGeneratorDemo.html Normal Mapping: https://unity.entro-p.com/AdvancedShaderDemo/AdvancedShaderDemo.html Screenshots Multiple Materials: Different Edit Shapes: Smooth Meshes: Realistic Lighting: Tangent Generation for Normal Mapping: Configurable Smoothness (Blocky Terrain): Extensible Terrain Generation: About We are a small team aiming to provide an entirely new experience for voxel based games. Our package provides everything you need to create a game with fully destructible environment. We will release a few demonstration videos soon, so stay tuned! Future Plans Networking / Multiplayer support Procedural vegetation (Plants Trees) Optional: Water (Depends on the impact on performance) Release Information Depending on the feedback we will release the package within the next few weeks in the unity store. As of now we do not have a price set, but MoleEngine will be in the same price class as other similar packages. If you want to suggest a price feel free to send us a message! Feedback We would love to hear some feedback! Please try the demos, view the screenshots and tell us how you like it! If you have any suggestions, feel free to tell us!