Hello! I released new package on Asset Store. Its Dynamic Obstacle Avoidance package. Its usefull for using on npc characters, movable objects without nav mesh carving and behaviour that need local avoidance. Here is demo video: ... and here is link to demos so you can test how it works. DEMO/S Usage: In this demos I made it so chracters can push objects if there is no other way of traversing through obstacle but you assign high repulsion value so characters will not go near. It all depends how you tweek certain object. Also you can assign character more persistance value in path following so it will more likely to go through obstacles or asssign lower persistance to make them less likely to go through. You can get it at: AssetStorePage Thank you !