Is there any way to speed up recalculation of dynamic meshes? On the Vita, I'm getting slight but noticeable hitching when I do this: Code (csharp): Vector3[] vertices = mesh.vertices; for ( int i = 0; i < vertices.Length; i++ ) { // do something to the vertices } mesh.vertices = vertices; And yes, I've tried removing the code that actually does something to the vertices and confirmed it's not that This isn't an issue on other platforms.