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Dynamic mesh loading

Discussion in 'Scripting' started by dan, Feb 16, 2006.

  1. dan

    dan

    Joined:
    Jul 22, 2005
    Posts:
    151
    This will probably sound like a dumb question, so if I'm just talking crazy let me know....

    Okay, I was playing around with the WWWGoogleImages.unity project, and I was wondering if it would be possible to load in a 3D mesh in a similar way by locating an .fbx file on the web and assigning the newly located mesh to a blank template mesh?

    If it is (or might be) possible are there any particular documents I should look at besides the WWW classes?
     
  2. dacloo

    dacloo

    Joined:
    Jun 30, 2005
    Posts:
    469
    Hi Dan,

    As far as I know it is only possible to do this with images, to stream objects and place them in the engine at runtime, I think this is not possible (yet).
     
  3. dan

    dan

    Joined:
    Jul 22, 2005
    Posts:
    151
    Yeah, I figured it might be a bit of a stretch, so that's why I asked before devoting a lot of time to the idea. It was just for one of those random pie-in-the-sky ideas anyway.

    Thanks, dacloo.
     
  4. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    I think that would be a really good idea for things like updating games. I might do a feature request.

    Bill