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dynamic mask, animated sprites and dual movie clip textures...

Discussion in 'Animation' started by j_campbell, Jan 8, 2015.

  1. j_campbell

    j_campbell

    Joined:
    Dec 8, 2014
    Posts:
    33
    Hi I'm new to Unity and am working on a basic game in the pro version,
    I have a few graphic questions relating to the games GUI.
    If anyone has a minute to spare I'd really appreciate some feedback.

    1. When the player collects objects I want an animated bubble to appear with a number on it and float upwards and then disappear. Is the easiest way to do this either:
    A) After FX using an animated png sequence
    B) Flash using a 3rd party flash swf importer
    C) Using a sprite generator within Unity
    D) Using a psd file with a pre-made script

    2. I'd like to have a dynamic mask which controls the visibility of a powerbar (the mask would start at 100% height and gradually decrease in height unless objects are collected).....what is the best way to do this ?

    3. I want to swap seamlessly between 2 movie clips - these clips would be applied to a 2d surface. Am I right in thinking that I would have two surfaces in the exact same position with different movie textures applied to each and that I swap between the visibility of each surface. Is this the most efficient way of doing this and if so is there an example unity file anywhere ? Is there a button

    Thanks
    Joey