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Resolved Dynamic lighting disappears before the vertical edges of VR view.

Discussion in 'VR' started by Roulace, Aug 26, 2021.

  1. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
    For some reason a spotlight disappears before reaching the bottom/top of the VR view. There is video showing it here: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10173

    I thought it was a bug with MRTK, but I guess it has something to do with the standard Unity shader? Not sure what causes this or how to fix it.
     
  2. amaestas

    amaestas

    Unity Technologies

    Joined:
    Feb 5, 2020
    Posts:
    18
    What version of unity are you using?

    Is this happening in vulkan?
     
  3. amaestas

    amaestas

    Unity Technologies

    Joined:
    Feb 5, 2020
    Posts:
    18
    ah i see it was 2019.4.17f1 from the mrtk issue you posted.

    This should be fixed in 2019.4.25f1 and later. Id suggest trying this upgrade and then retesting.
     
  4. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
    That worked! I was afraid of updating Unity to newer versions because MRTK and the Oculus Quest really don't like Unity's XR settings; a new update might have enabled/changed those. 2019.4.29f1 seems to work fine. Thanks!