Has anyone done this before/any advice? Playing around with what my game servers are capable of handling CPU wise, the answer is not black and white. It very much depends on what is happening on the server. I can set the value to an amount that is ok 99% of the time, and still bring the server down by spawning too many things that require CPU usage. While steps can be taken to optimize or ensure there's "always enough CPU available", having a dynamic frame rate would ensure that (1) CPU is not being wasted (2) if accidentally using too much CPU, we can just reduce the frames instead of risking a deallocation. Before diving in to it, I'm interested if anyone has played around with dynamic frame rates for servers on UGS and what they found the best practices to be.