My team and I recently discovered an issue about dynamic font. We found that on most of android devices using Qualcomm SnapDragon APQ8064 CPU and Qualcomm Adreno320 GPU have a big problem. When we using dynamic fonts on these devices, and some times later, we can find that the font info is not correct. After debugging the info, we found the problem lead to this situation, while at that time some label request for a new character makes the font material recreate, and old label's text get the call back and request again at the same time, but unity told the old label that the font already get the character info, while the character info is point to an empty area at the texture(or wrong place), which will easily make the labels a mess. We have tested Sony L36h(Xperia Z), OPPO X909(Find 5), Xiaomi 2(Mi 2), HTC x920e(Butterfly), all have this problem. Can anyone give us a solution?