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Dynamic Event Handling By Mixed Dimensions

Discussion in 'Scripting' started by Muhannad, Feb 26, 2011.

  1. Muhannad

    Muhannad

    Joined:
    Feb 24, 2011
    Posts:
    26
    Extends the Monobehaviour class with dynamic event handling that can't be done with the current class. this class allows you to register events on the fly and on runtime giving you endless possibilities. You will be able to register event handlers to events, for example you can register the onGUI on the execution of a specific function or register some method with a number of events removing the pain of writing too much if conditions.

    Check it out from the Unity3D Asset Store - very low price

    http://u3d.as/content/mixed-dimensions/dynamic-event-handling/1A7