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Dynamic conversion flow

Discussion in 'Entity Component System' started by snacktime, Mar 6, 2020.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    I've been playing around with ways to do this. I can get all the way to deserializing entity prefabs into a world. Currently I'm testing with the prefab entites sitting in a separate world that I have references to. But I can't instantiate from that into the game world. Moving seems to be rather expensive, this has to be nearly as fast as just using the lower level batch api's to be interesting.

    Ideas?