Dynamic Bone apply physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically. Features - Very easy to setup, no programming required. - Fast and stable physics simulation. - Works with Mecanim and legacy animation. - Support Unity Free and Pro, desktop and mobile, Unity 5 ready. - Full source code included. New Features in 1.1 - Use curve to setup parameters over hierarchy chain. - Collider can be configured to constrain bones inside bound. - Exclusion transform settings. - Constrain bones to move on specified plane. - Disable simulation automatically if far from camera or player. - Allow negative scale (mirror). Asset Store Web Demo Video If you are not sure is Dynamic Bone works for you, please mail firstname.lastname@example.org to request for an evaluation version.