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Dynamic Batching with Sprites

Discussion in 'General Graphics' started by GerodruS, Feb 4, 2019.

  1. GerodruS

    GerodruS

    Joined:
    Aug 3, 2015
    Posts:
    7
    I've discovered an interesting behaviour of sprites recently: they are continuing to be dynamically batched independently on "Dynamic Batching" flag from PlayerSettings.

    Tried with Unity 2018.2.1f1 (64-bit), Unity 2018.3.1f1 (64-bit) for Windows and Unity 2018.3.1f1 (64-bit) for Mac.

    What I'm doing:
    1. Create a new 3D project.
    2. Add some image files to the project and pack them into one atlas.
    3. Add to scene several Sprites with this images and default material.

    What I see: switching PlayerSettings' "Dynamic Batching" flag does not changing anything.

    WAIDW?

    But! "Dynamic Batching" flag works for default cubes with custom material - number of batches will be changed.
    Any suggestions?