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Dynamic Batching is missing (URP)

Discussion in 'Editor & General Support' started by hwilliams, Jun 22, 2022.

  1. hwilliams

    hwilliams

    Joined:
    Nov 29, 2016
    Posts:
    7
    Hello,
    Per the screenshot, Dynamic Batching isn't an option for me. I'm using Unity 2022.1. Following the manual, I should:
    1. Go to Edit > Project Settings > Player.
    2. In Other Settings, enable Dynamic Batching.
    It's simply not there for me... anyone else?
    Any clarification will be greatly appreciated! Thanks!

     
    ChristopherKerr and Genebris like this.
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,393
    Same in 2021.3.4f1
    I'm guessing it is always enabled now, but not sure
     
  3. hwilliams

    hwilliams

    Joined:
    Nov 29, 2016
    Posts:
    7
    I don't think so... If you look at the frame debugger, all the meshes are in a render loop.
     
    DevDunk likes this.
  4. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,444
    Just confused the hell out of myself looking into this as well wondering where the setting had gone!
     
  5. Forux

    Forux

    Joined:
    Oct 20, 2015
    Posts:
    8
    I just found it, you need to enable the specific option in editor preference, and then you will see it like on the screenshot
     
    Last edited: Jul 20, 2022
  6. ROBYER1

    ROBYER1

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    Oct 9, 2015
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    1,444
    Enabled by default now and hidden, not able to toggle it off
     
  7. mysticcoder

    mysticcoder

    Joined:
    Oct 9, 2014
    Posts:
    7
    It's still there in 2022.1.x but you have to enable debug mode in the inspector to see / change it (on the pipeline asset)
     
    DevDunk likes this.
  8. Rice00

    Rice00

    Joined:
    Aug 30, 2020
    Posts:
    1
    Thanks for the answer