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Question dynamic batching and shader graph exposed propertie for texture atlas runtime

Discussion in 'Shader Graph' started by Unlimited_Energy, Nov 27, 2020.

  1. Unlimited_Energy

    Unlimited_Energy

    Joined:
    Jul 10, 2014
    Posts:
    469
    Hi,

    Does anyone know in the HDRP pipeline with shader graph exposing the tiling and offset of the material and changing it runtime on the materials single texture atlas image it will be using, will that break dynamic batching at runtime and if there is a specific way in code I need to do this to not break batching?