Hello, I would like to develop an app that scans a barcode that serves as a reference image in the next ARKit scene. The barcode is decoded using ZXing. I get the barcode as a Texture2D. When the barcode is scanned, a button will appear to switch to an ARKit scene. in this scene, the Texture2D should serve as an ARKit reference image I tried the following: 1.) In the Decode Script (without ARKit): Code (CSharp): public static string Decode(Texture2D tex) { BarcodeReader codeReader = new BarcodeReader (); ... GenerateImageAnchor gen = new GenerateImageAnchor(); gen.SetReferenceImage(tex); ... } In the GenerateImageAnchorScript from the ARKitExamples(ARKitImageAnchor): Code (CSharp): public void SetReferenceImage(Texture2D refImage) { this.referenceImage.imageName = "barCode"; this.referenceImage.imageTexture = refImage; } barCode is the name of the ImageAnchor i created in Unity. That doesn't work. Is there a way to do that? Thanks!