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Dynamic Animation

Discussion in 'Virtual Production' started by maryuma888, Oct 1, 2020.

  1. maryuma888

    maryuma888

    Joined:
    Nov 2, 2018
    Posts:
    11
    Hey all,
    i create ragdoll fighting game with bone rigging, the animation works great, but i want it to be more dynamic, when i hit an enemy, i dont wont him to run the same "hit animation", i want it to be dynamic-ragdolly-physics, how can i do it?
     
  2. imaginationrabbit

    imaginationrabbit

    Joined:
    Sep 23, 2013
    Posts:
    349
    Look into Puppetmaster and FinalIk then can both do this easily by allowing you to add forces to joints/bones.
     
  3. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,910
    Window > Package Manager > Animation Rigging

    You can make a dynamically positioned "hint" that rotates the spine and other body parts depending on where you hit.

     
    newguy123 likes this.