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Dynamic Animation Generation

Discussion in 'Animation' started by bronozoj, Sep 19, 2017.

  1. bronozoj

    bronozoj

    Joined:
    Sep 19, 2017
    Posts:
    1
    Is there any way to be able to generate new animation clips for runtime generated gameObjects?

    I am currently designing a runtime model importer and didnt want to use the legacy animator.

    If i correctly understand, adding clips involve making keyframes that call a function that will essentially manage the animation. but since the animation is to be loaded from the model file, how would i proceed to animate it?