Don't think that's entirely fair. Response times do seem to be a problem, but I've been using this for about 2 weeks now and have yet to get any problem with the asset, whether it's using the grid itself or incorporating it into other scripts. I've got a working grid for my level along with obstacles, and have successfully (and somewhat easier than expected) gotten the pathfinding to work in my AI state scripts, and also using this for a simple patrol-path system with empty gameobjects acting as markers with the GridPosition script. So I can't agree that it's "buggy as hell". This is a pretty good asset but the support response times don't seem to match, might be because there are two threads and the other one gets more activity. CodeAthei, I remember getting that issue before but I'm not anymore. I don't remember what it was but if I can recreate it I'll let you know.