I'm trying to do an iOS build, and I'm getting errors on a few of my textures. It tells me DXT5 textures are not supported for images that are not compressed using DXT5. You can see in the screen capture that one of the images that was flagged is RGBA 32 bit. The first time I did a build, I got this error for several images. This is an old project that I'm updating, and some of the texture settings got lost. I set the compression for all the textures, and that fixed most of the errors, but there are still 5 of them giving me this error (some say DXT5 and some DXT1). All of those images are set to RGB. Any suggestions?