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DXT compression on the GPU ?

Discussion in 'General Graphics' started by unisip, Feb 27, 2020.

  1. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    340
    hey, has anyone ever done DXT1 compression on the GPU in Unity ?

    I am doing a lot of rendertotexture operations to customize objects and character looks, and it would be great to be able to compress those 4096x4096 rendertextures directly on the GPU, to save memory and reduce bandwidth.
    My target platform is PCVR.

    I found some articles on the topic on google, but I wander is someone else has tackled it already in Unity