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Bug DXR for WSA

Discussion in 'High Definition Render Pipeline' started by Guillaume-atVolumiq, Jun 7, 2023.

  1. Guillaume-atVolumiq

    Guillaume-atVolumiq

    Joined:
    Sep 14, 2018
    Posts:
    36
    We would like to offer our solution on the Microsoft store with the Raytracing and Path Tracing features but there seems to be a grey area when it comes to using DXR in a WSA application.

    - Online HDRP documentation says they requires DX12 + x64, which can be met on WSA build target.

    - When in use inside the editor the Volume Override inspectors for DXR features are greyed out and shows a warning that "Ray Tracing is currently only supported on DX12, PS5, Xbox Serie X" that is, whith the current editor target already set to DirectX12

    - In the HDRP wizard : "To build your project [...] must be StandaloneWindows64 or Playstation5." (no mention of Xbox here)

    These three indications seems a bit contradictory with each others.

    Trying to build with DXR features does not trigger any sort of error but once in the application trying to enable DXR result in a fluorescent green tint for Ray Tracing effects and a black screen for Path Tracing

    Is there any known way around those issues ?

    (2022.2 + HDRP 14.0.7)
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hey,

    we don't support WSA build target for DXR.
    the hdrp wizard is wrong, xsx have been added in 2022.2 we will fix this

    Thanks for the report

    >Trying to build with DXR features does not trigger any sort of error but once in the application trying to enable DXR >result in a fluorescent green tint for Ray Tracing effects and a black screen for Path Tracing

    We aren't aware of this issue, what GPU are you using? thanks
     
  3. Guillaume-atVolumiq

    Guillaume-atVolumiq

    Joined:
    Sep 14, 2018
    Posts:
    36
    Using an RTX 3090.