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Assets Dwarven Expedition Pack

Discussion in 'Works In Progress - Archive' started by florianalexandru05, Nov 6, 2017.

  1. florianalexandru05

    florianalexandru05

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    Last time I sad I was down to one material but I just discovered 3 more hence I am fatigued!! However, I am on to something now, found a neat way of using detailed textures without them look to bad. I can make it even better-looking sine this is just a test. It's basically the cavity and normals of a main sculpt + the rock substance as detail textures. I kept the top cavity gray so it doesn't mess with the color of the stone substance.

    Made a small outdoor scene test. This pack won't have a lot of outside assets aside from what you see in this scene.








     
  2. florianalexandru05

    florianalexandru05

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    Screenshot_11.jpg

    A litle look at some of the assets in the pack. Ofc there are alot more + tiles and walls but only put a few in the scene.
     
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  3. OwlTheoryMusic

    OwlTheoryMusic

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    The graphics have that sort of in-between realism and cartoonish look that I love.
     
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  4. thatscraigz

    thatscraigz

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    Really well done @florianalexandru05 :) it has been wonderful seeing you build out this pack over the past few months. I'm happy I commented on it to make sure it was still alive haha :D

    Any tentative ship date? :D
     
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  5. florianalexandru05

    florianalexandru05

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    Thanks, that's what I was aiming for!! :cool:
    Still alive yep! Well, real-life, family and going to the gym is taking most of my time now. I'm not sure but not alot to do on it left. I'm making the torch and outside rocks now. Then just need to get it ready for submission. Maybe wishful thinking to say by next month. :p
     
  6. florianalexandru05

    florianalexandru05

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    made some test of the simple mesh

    screen_3840x1818_2019-07-30_17-41-35 xx.jpg
     

    Attached Files:

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  7. florianalexandru05

    florianalexandru05

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    I am thinking of dropping my price to 45$ while I'll upload the dungeon and when it will be up I'll drop it to 40$ till I make thee 50 update for the dungeon.
     
  8. florianalexandru05

    florianalexandru05

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    So far, added a few rocks and cliff mesh for the outside already sculpted and the low poly mesh for the torch is ready.

    Dwarven Torch.jpg Screenshot_29.jpg
     

    Attached Files:

  9. florianalexandru05

    florianalexandru05

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    If anyone wants to take a look at my rock retopo process while I work on it...

     
  10. thatscraigz

    thatscraigz

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    $40 at launch seems pretty decent, definitely price your stuff for sales though. Because it seems many asset store purchases are geared towards the classic deep discount (price at $80, routinely do sales for 25-50% off etc)

    But hey, thats just my gut *shrugs*

    Next month... woohoo! :D
     
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  11. florianalexandru05

    florianalexandru05

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    Next month means this month!! :D:p Got really tired of working on it so I'm thinking of uploading it soon. I might just slap a lazy metal texture on the torch and all it done. Here's how the detailed texture rocks look like. It really is hard to make use of detail textures and make them look decent. You can tile the detail texture as many times you want

    RockDetails_01.jpg
    RockDetails_02.jpg
     

    Attached Files:

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  12. florianalexandru05

    florianalexandru05

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  13. florianalexandru05

    florianalexandru05

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    Torch done, I should get this pack ready for upload when I can. This was the last asset.

     
  14. thatscraigz

    thatscraigz

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    Looks awesome :D I can't tell now the difference between an intentional "a lazy metal texture" and a deliberately nicely done texture :p you have gotten that good! :D

    Grats! (or perhaps.. no grats til shipped) ;)
     
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  15. florianalexandru05

    florianalexandru05

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    Thanks, I finished the torch and remade the wooden part to look better but I forgot I left a seam there lol. I will fix it later, now I can focus on managing all the assets in the pack, which is my next task.
     
  16. florianalexandru05

    florianalexandru05

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    Did a fast test of a cliff and it blends super well!!

    1.jpg 2.jpg
     

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  17. florianalexandru05

    florianalexandru05

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    If anyone is interested, I'll be consistently posting on twitter as well as I'm thinking of opening up a Patreon and make some tutorials and workflow vids. Not sure about the Patreon part tou...

    https://twitter.com/tobyfredson
     
  18. florianalexandru05

    florianalexandru05

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    Some better renders in Unity...

    screen_3840x1818_2019-08-23_21-11-36.jpg

    ... also this is almost all the stuff. I can start making the demo levels now.
    screen_3840x1818_2019-08-24_19-02-45.jpg

    Scale comparison to a human.

    screen_3840x1818_2019-08-24_19-18-15.jpg
     

    Attached Files:

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  19. S4G4N

    S4G4N

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  20. florianalexandru05

    florianalexandru05

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    Thank you very much man!! :))

    Started making the real level!

    1.png Screenshot_26.jpg
     

    Attached Files:

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  21. florianalexandru05

    florianalexandru05

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    Lol, nm what I just said about this month. If it wasn't for my bulging disk problem making me take 3 days off to recover would have finished long ago. I did not expect this... Had to rethink some assets, I made modules out of them, almost done making the level.
    Getting closer to the release date!

    M1.jpg M2.jpg
     
  22. florianalexandru05

    florianalexandru05

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    Figuring out who the modules fit and making the level.
    screen_3840x1818_2019-08-28_22-28-41.jpg
    Level1.jpg
     

    Attached Files:

    PatysTy likes this.
  23. thatscraigz

    thatscraigz

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    Excellent :D very excited! I hope you feel better with the disk though... that's no fun at all ><
     
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  24. florianalexandru05

    florianalexandru05

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    MAP1A.jpg
    Yeah, not fun at all and really annoying!!! Thanks, man! I made some progress, almost there... so close to finishing!! This is my progress so far, added a few more extra assets to fit in where I needed them. Hope this pack is gonna be mindblow compared to my previous ones. :D
     
  25. bloodwolftico

    bloodwolftico

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    God this all looks BEAUTIFUL! How do you make all of this? I'm learning game dev in general and have been reading about lighting, albedo, normal maps, heightmaps and all that. Do you obtain/create the materials for surfaces, then create the props and apply effects?
     
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  26. florianalexandru05

    florianalexandru05

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    Hei thanks :)

    Well I try all sorts of different mixing techniques, tbh it's always an experimental thing. Different things will need different methods of making them as you'll find out. Some are more effective than other but it doesn't really matter as long as the end result looks good. Nowadays I usually make my models first while I have some idea of how I wanna texture them. I use a mix of sculpting and substance designer/painter. Then after I bake the generic details from the high poly sculpt I make all sorts of substance materials for them then I paint them on using substance painter and mix them with the bakes. You can use the cavity and Ao maps from the bakes to get really awesome smart materials in paint when you apply the substances. For some things like tiles and organic stuff I just go full on substance designer.

    Here's an example, I made this rock substance that I apply on the rock meshes. https://www.artstation.com/artwork/Jln2bR
    While this for example is a edge damage substance applied to the meshes to get edge wear on them.
    https://www.artstation.com/artwork/oO8mE4

    I am thinking of making tutorials when I might open up a Patreon.
     
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  27. florianalexandru05

    florianalexandru05

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    All and all it's looking pretty good, I made some interior light tests also made the prison room.

    screen_3840x1818_2019-09-04_15-12-10.jpg
    screen_3840x1818_2019-09-04_15-07-42.jpg
     

    Attached Files:

  28. florianalexandru05

    florianalexandru05

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    And here's the room and some test on my rocks, they look pretty good in inside lighting.

    screen_3840x1818_2019-09-04_20-34-22.jpg screen_3840x1818_2019-09-04_20-37-27.jpg screen_3840x1818_2019-09-04_20-12-50.jpg
     

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  29. florianalexandru05

    florianalexandru05

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    Got pretty bored so I started making fake backgrounds for my scene. Getting closer and closer to the finish line.

    Backdrop_01.jpg Backdrop_Trees.jpg
     

    Attached Files:

  30. florianalexandru05

    florianalexandru05

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    Hey guys good news, I'm done with the level, now I'm just adding the lighting. No images on that yet but you can have some older images in which I was testing how my assets and level look but there shouldn't be sunlight on the inside of course! ;)

    screen_3840x1818_2019-09-10_19-23-21.jpg
    screen_3840x1818_2019-09-10_19-30-09.jpg
    screen_3840x1818_2019-09-10_19-20-17.jpg
     

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  31. florianalexandru05

    florianalexandru05

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    Good news my assets are done and the pack is pretty much ready! I'm adding the lighting to the scenes now. In a couple of days it will be uploaded. Idk when but soon...
     
  32. florianalexandru05

    florianalexandru05

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    Pack is finished, just managing the assets right now. I took some snapshots of the finished outside and made the lighting for the inside, will get back with those later.

    screen_3840x1818_2019-09-16_18-24-54.jpg screen_3840x1818_2019-09-16_18-22-24.jpg screen_3840x1818_2019-09-16_18-31-04.jpg screen_3840x1818_2019-09-16_18-23-28.jpg
     
  33. florianalexandru05

    florianalexandru05

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  34. florianalexandru05

    florianalexandru05

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    Most of the stuff, think in a few days I'll have it uploaded. Just doing final checkups and getting it ready. There is more I haven't shown yet.
     

    Attached Files:

    Last edited: Sep 21, 2019
  35. florianalexandru05

    florianalexandru05

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    Updated assets:

    AssetesDEP_01.jpg AssetesDEP_02.jpg

    And testing some inside light.
     

    Attached Files:

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  36. florianalexandru05

    florianalexandru05

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    screen_3840x1818_2019-09-21_22-51-50.jpg screen_3840x1818_2019-09-21_22-54-38.jpg screen_3840x1818_2019-09-21_22-28-46.jpg
     

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  37. florianalexandru05

    florianalexandru05

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    Made a draft, hope I get to upload it by tomorrow!
     
  38. Mister-D

    Mister-D

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    i think u should raise your price to 100$
    the asset store is infested with way to many cheap items.
    uve improved so much this year and i think your pack is worth it.
    not many buyers realise the amount of time and work that get in to such a project. and u need to give unity 30% of sales.
    my only critique is that some of the stone tiles differ from colors from the rocks. wich is odd since they probably used the rock in the same area to build and carve the dungeon.
     
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  39. florianalexandru05

    florianalexandru05

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    hei thanks man, I'll reply to you in the morning, ned sleep rn XD

    PACK SUBMITTED!!

    Let's see how many days it's gonna take till it's on the store.
     
  40. florianalexandru05

    florianalexandru05

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    That's true but I feel there isn't enough content if I am to compare myself to other high quality pack, 35-40$ sounds like a good starting point.I'll add more value to it when I make the update. Anyway thanks for that, you might be right, can change price any time I guess...

    I was just thinking about that as I was making them but stylistically I wanted something a little different in color so I guess since we are dealing with dwarves, I guess they imported them from somewhere else ;p or kinda makes me think like those old ruins that got built on top of older ruins I think... :D And again thanks for the praise, long time no hear!!
     
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  41. cgarchitekt

    cgarchitekt

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    how long have you been working on this?
     
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  42. florianalexandru05

    florianalexandru05

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    It's hard to say, I have been going on and off on it. Interrupted it to finish and upload the nature then got back to it when it was the main focus. I was working on it a pretty long time, not to mention I had to remake the textures when I restarted it because my workflow improved when I started using substance designer so I had to make things match.
     
  43. florianalexandru05

    florianalexandru05

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    Just thought I'd rem-make the announcement but I'll be giving the stylized version of the models and textures from this pack for free!! Will upload it soon two, just need to manage the pack.
     
  44. cgarchitekt

    cgarchitekt

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    yes I do understand that. But what would you estimate haw many hours have you spend on it.

    Like when a customer comes to you and says, "Make me an offer on this project!"

    What would you calculate? So how much time would you appreciate to work on the project in one piece?
     
    Last edited: Sep 26, 2019
  45. florianalexandru05

    florianalexandru05

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    I have done a few freelancing jobs here and there but I got to be honest, not a huge fan of the per hour payment system... I would say 15-20$ per hour but it really depends on where your from and how you see the per hour value. For me, 15$ per hour is more than alright for my country. Well I do work more than 6 hours a day sometimes, but it depends, with my bulging disk I need to work a lot less than 6 hours. It's a pretty tricky question tbh, especially when you work in different ways. Sometimes I just charge per model or per full project by roughly estimating what I think the value should be, as clients are concerned! To give another example let's say I'd charge 20$ per model (ex tree), depending on the complexity of the model/tree.

    When it comes to personal projects I don't put any time under tension! I do it at my own pace and work on my own leisure. Estimating the value of my assets is a lot easier since I just have to compare to other products and myself, as well as take in to consideration the climate and customers. Things might be different for you so you might want to do it how best suits you.

    I don't take any more jobs at this time!
     
  46. thatscraigz

    thatscraigz

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    Wahoo! :D Super excited! :D
     
  47. florianalexandru05

    florianalexandru05

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    Thanks, still waiting, hope it will be soon. It only has been a few days excluding the weekend.
    I'll post a few new images till then.











     
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  48. florianalexandru05

    florianalexandru05

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    Small drawback, there was an issue with my upload but should be up in a few days after re-submission!
     
  49. florianalexandru05

    florianalexandru05

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    Still not approved yet, it's been another 5 days, they are taking a long time so I guess I could just give you some unrelated news.
    ---

    Sice Unity made some changes as of late It's mandatory that I update all my assets so I noticed my Rocky Hills Nature pack doesn't work with Unity version 2019, hence I'll be updating the "CTI addons" to the ones that work with 2019 along with some other little extra content and changes, I'll be adding.

    CTI Update: Upgraded version for Unity 2019 and beyond
    Asset Update: Will include golden versions of the beech leaf textures, maybe a few more rocks and splats
    Other Update: Small changes
    Future Update: LW support and HD support when it's out of preview
    ---

    In other news, I have been trying out a new version of SEGI (Real-time GI) and I find it really good. This will make better-looking images for my portfolio to showcase my assets! Testing the GI rn but I need better shadows.

    screen_3840x1818_2019-10-11_13-05-40.jpg
    screen_3840x1818_2019-10-11_13-07-43.jpg
     

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  50. florianalexandru05

    florianalexandru05

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    It's been 8 days and still not approved, idk why Unity is taking so long, this doesn't usually happen as muck. :(:(:(
    Well in the mean time I'll just show off a lighting experiment I did in unity with my nature assets.

    It's not Book of the Dead just yet but getting there!

    screen_3840x1818_2019-10-14_13-08-47.jpg
     
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