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Discussion in 'Works In Progress' started by florianalexandru05, Nov 6, 2017.
Ayyeeee! Wahoo see you on the other side after you finish this torch
Last time I sad I was down to one material but I just discovered 3 more hence I am fatigued!! However, I am on to something now, found a neat way of using detailed textures without them look to bad. I can make it even better-looking sine this is just a test. It's basically the cavity and normals of a main sculpt + the rock substance as detail textures. I kept the top cavity gray so it doesn't mess with the color of the stone substance.
Made a small outdoor scene test. This pack won't have a lot of outside assets aside from what you see in this scene.
A litle look at some of the assets in the pack. Ofc there are alot more + tiles and walls but only put a few in the scene.
The graphics have that sort of in-between realism and cartoonish look that I love.
Really well done @florianalexandru05 it has been wonderful seeing you build out this pack over the past few months. I'm happy I commented on it to make sure it was still alive haha
Any tentative ship date?
Thanks, that's what I was aiming for!!
Still alive yep! Well, real-life, family and going to the gym is taking most of my time now. I'm not sure but not alot to do on it left. I'm making the torch and outside rocks now. Then just need to get it ready for submission. Maybe wishful thinking to say by next month.
made some test of the simple mesh
I am thinking of dropping my price to 45$ while I'll upload the dungeon and when it will be up I'll drop it to 40$ till I make thee 50 update for the dungeon.
So far, added a few rocks and cliff mesh for the outside already sculpted and the low poly mesh for the torch is ready.
If anyone wants to take a look at my rock retopo process while I work on it...
$40 at launch seems pretty decent, definitely price your stuff for sales though. Because it seems many asset store purchases are geared towards the classic deep discount (price at $80, routinely do sales for 25-50% off etc)
But hey, thats just my gut *shrugs*
Next month... woohoo!
Next month means this month!! Got really tired of working on it so I'm thinking of uploading it soon. I might just slap a lazy metal texture on the torch and all it done. Here's how the detailed texture rocks look like. It really is hard to make use of detail textures and make them look decent. You can tile the detail texture as many times you want
Torch done, I should get this pack ready for upload when I can. This was the last asset.
Looks awesome I can't tell now the difference between an intentional "a lazy metal texture" and a deliberately nicely done texture you have gotten that good!
Grats! (or perhaps.. no grats til shipped)
Thanks, I finished the torch and remade the wooden part to look better but I forgot I left a seam there lol. I will fix it later, now I can focus on managing all the assets in the pack, which is my next task.
Did a fast test of a cliff and it blends super well!!
If anyone is interested, I'll be consistently posting on twitter as well as I'm thinking of opening up a Patreon and make some tutorials and workflow vids. Not sure about the Patreon part tou...
Some better renders in Unity...
... also this is almost all the stuff. I can start making the demo levels now.
Scale comparison to a human.
looking good man
Thank you very much man!! )
Started making the real level!
Lol, nm what I just said about this month. If it wasn't for my bulging disk problem making me take 3 days off to recover would have finished long ago. I did not expect this... Had to rethink some assets, I made modules out of them, almost done making the level.
Getting closer to the release date!
Figuring out who the modules fit and making the level.
Excellent very excited! I hope you feel better with the disk though... that's no fun at all ><
Yeah, not fun at all and really annoying!!! Thanks, man! I made some progress, almost there... so close to finishing!! This is my progress so far, added a few more extra assets to fit in where I needed them. Hope this pack is gonna be mindblow compared to my previous ones.
God this all looks BEAUTIFUL! How do you make all of this? I'm learning game dev in general and have been reading about lighting, albedo, normal maps, heightmaps and all that. Do you obtain/create the materials for surfaces, then create the props and apply effects?
Well I try all sorts of different mixing techniques, tbh it's always an experimental thing. Different things will need different methods of making them as you'll find out. Some are more effective than other but it doesn't really matter as long as the end result looks good. Nowadays I usually make my models first while I have some idea of how I wanna texture them. I use a mix of sculpting and substance designer/painter. Then after I bake the generic details from the high poly sculpt I make all sorts of substance materials for them then I paint them on using substance painter and mix them with the bakes. You can use the cavity and Ao maps from the bakes to get really awesome smart materials in paint when you apply the substances. For some things like tiles and organic stuff I just go full on substance designer.
Here's an example, I made this rock substance that I apply on the rock meshes. https://www.artstation.com/artwork/Jln2bR
While this for example is a edge damage substance applied to the meshes to get edge wear on them.
I am thinking of making tutorials when I might open up a Patreon.
All and all it's looking pretty good, I made some interior light tests also made the prison room.
And here's the room and some test on my rocks, they look pretty good in inside lighting.
Got pretty bored so I started making fake backgrounds for my scene. Getting closer and closer to the finish line.
Hey guys good news, I'm done with the level, now I'm just adding the lighting. No images on that yet but you can have some older images in which I was testing how my assets and level look but there shouldn't be sunlight on the inside of course!
Good news my assets are done and the pack is pretty much ready! I'm adding the lighting to the scenes now. In a couple of days it will be uploaded. Idk when but soon...
Pack is finished, just managing the assets right now. I took some snapshots of the finished outside and made the lighting for the inside, will get back with those later.
Most of the stuff, think in a few days I'll have it uploaded. Just doing final checkups and getting it ready. There is more I haven't shown yet.
And testing some inside light.
Made a draft, hope I get to upload it by tomorrow!
i think u should raise your price to 100$
the asset store is infested with way to many cheap items.
uve improved so much this year and i think your pack is worth it.
not many buyers realise the amount of time and work that get in to such a project. and u need to give unity 30% of sales.
my only critique is that some of the stone tiles differ from colors from the rocks. wich is odd since they probably used the rock in the same area to build and carve the dungeon.
hei thanks man, I'll reply to you in the morning, ned sleep rn XD
Let's see how many days it's gonna take till it's on the store.
That's true but I feel there isn't enough content if I am to compare myself to other high quality pack, 35-40$ sounds like a good starting point.I'll add more value to it when I make the update. Anyway thanks for that, you might be right, can change price any time I guess...
I was just thinking about that as I was making them but stylistically I wanted something a little different in color so I guess since we are dealing with dwarves, I guess they imported them from somewhere else ;p or kinda makes me think like those old ruins that got built on top of older ruins I think... And again thanks for the praise, long time no hear!!
how long have you been working on this?
It's hard to say, I have been going on and off on it. Interrupted it to finish and upload the nature then got back to it when it was the main focus. I was working on it a pretty long time, not to mention I had to remake the textures when I restarted it because my workflow improved when I started using substance designer so I had to make things match.
Just thought I'd rem-make the announcement but I'll be giving the stylized version of the models and textures from this pack for free!! Will upload it soon two, just need to manage the pack.
yes I do understand that. But what would you estimate haw many hours have you spend on it.
Like when a customer comes to you and says, "Make me an offer on this project!"
What would you calculate? So how much time would you appreciate to work on the project in one piece?
I have done a few freelancing jobs here and there but I got to be honest, not a huge fan of the per hour payment system... I would say 15-20$ per hour but it really depends on where your from and how you see the per hour value. For me, 15$ per hour is more than alright for my country. Well I do work more than 6 hours a day sometimes, but it depends, with my bulging disk I need to work a lot less than 6 hours. It's a pretty tricky question tbh, especially when you work in different ways. Sometimes I just charge per model or per full project by roughly estimating what I think the value should be, as clients are concerned! To give another example let's say I'd charge 20$ per model (ex tree), depending on the complexity of the model/tree.
When it comes to personal projects I don't put any time under tension! I do it at my own pace and work on my own leisure. Estimating the value of my assets is a lot easier since I just have to compare to other products and myself, as well as take in to consideration the climate and customers. Things might be different for you so you might want to do it how best suits you.
I don't take any more jobs at this time!
Wahoo! Super excited!
Thanks, still waiting, hope it will be soon. It only has been a few days excluding the weekend.
I'll post a few new images till then.
Small drawback, there was an issue with my upload but should be up in a few days after re-submission!
Still not approved yet, it's been another 5 days, they are taking a long time so I guess I could just give you some unrelated news.
Sice Unity made some changes as of late It's mandatory that I update all my assets so I noticed my Rocky Hills Nature pack doesn't work with Unity version 2019, hence I'll be updating the "CTI addons" to the ones that work with 2019 along with some other little extra content and changes, I'll be adding.
CTI Update: Upgraded version for Unity 2019 and beyond
Asset Update: Will include golden versions of the beech leaf textures, maybe a few more rocks and splats
Other Update: Small changes
Future Update: LW support and HD support when it's out of preview
In other news, I have been trying out a new version of SEGI (Real-time GI) and I find it really good. This will make better-looking images for my portfolio to showcase my assets! Testing the GI rn but I need better shadows.