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Discussion in 'Works In Progress' started by florianalexandru05, Nov 6, 2017.
Ayyeeee! Wahoo see you on the other side after you finish this torch
Last time I sad I was down to one material but I just discovered 3 more hence I am fatigued!! However, I am on to something now, found a neat way of using detailed textures without them look to bad. I can make it even better-looking sine this is just a test. It's basically the cavity and normals of a main sculpt + the rock substance as detail textures. I kept the top cavity gray so it doesn't mess with the color of the stone substance.
Made a small outdoor scene test. This pack won't have a lot of outside assets aside from what you see in this scene.
A litle look at some of the assets in the pack. Ofc there are alot more + tiles and walls but only put a few in the scene.
The graphics have that sort of in-between realism and cartoonish look that I love.
Really well done @florianalexandru05 it has been wonderful seeing you build out this pack over the past few months. I'm happy I commented on it to make sure it was still alive haha
Any tentative ship date?
Thanks, that's what I was aiming for!!
Still alive yep! Well, real-life, family and going to the gym is taking most of my time now. I'm not sure but not alot to do on it left. I'm making the torch and outside rocks now. Then just need to get it ready for submission. Maybe wishful thinking to say by next month.
made some test of the simple mesh
I am thinking of dropping my price to 45$ while I'll upload the dungeon and when it will be up I'll drop it to 40$ till I make thee 50 update for the dungeon.
So far, added a few rocks and cliff mesh for the outside already sculpted and the low poly mesh for the torch is ready.
If anyone wants to take a look at my rock retopo process while I work on it...
$40 at launch seems pretty decent, definitely price your stuff for sales though. Because it seems many asset store purchases are geared towards the classic deep discount (price at $80, routinely do sales for 25-50% off etc)
But hey, thats just my gut *shrugs*
Next month... woohoo!
Next month means this month!! Got really tired of working on it so I'm thinking of uploading it soon. I might just slap a lazy metal texture on the torch and all it done. Here's how the detailed texture rocks look like. It really is hard to make use of detail textures and make them look decent. You can tile the detail texture as many times you want
Torch done, I should get this pack ready for upload when I can. This was the last asset.
Looks awesome I can't tell now the difference between an intentional "a lazy metal texture" and a deliberately nicely done texture you have gotten that good!
Grats! (or perhaps.. no grats til shipped)
Thanks, I finished the torch and remade the wooden part to look better but I forgot I left a seam there lol. I will fix it later, now I can focus on managing all the assets in the pack, which is my next task.
Did a fast test of a cliff and it blends super well!!
If anyone is interested, I'll be consistently posting on twitter as well as I'm thinking of opening up a Patreon and make some tutorials and workflow vids. Not sure about the Patreon part tou...
Some better renders in Unity...
... also this is almost all the stuff. I can start making the demo levels now.
Scale comparison to a human.
looking good man