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Duplicating timeline breaks all the bindings

Discussion in 'Timeline' started by Kostic, Sep 11, 2018.

  1. Kostic

    Kostic

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    Dec 14, 2016
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    Hey guys, so I'm having problems with this and found a same thread asked back in February this year and the guy that asked got the response from Unity officials that they are working on a solution to fix this. So I was wondering if the solution came along with some of the new Unity versions? Thanks

    Link to the thread
     
  2. seant_unity

    seant_unity

    Unity Technologies

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    Aug 25, 2015
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    No, but there is a solution posted here.
     
  3. Kostic

    Kostic

    Joined:
    Dec 14, 2016
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    Yeah I tried this one but it's not working for me, must be doing something wrong. So because your script is giving me the same trouble as it did for the creator of that thread I've used the combined script that truebototics made. So I select my timeline in the Hierarchy window and go to Timeline>Duplicate With Bindings, it makes a duplicate timeline object, but when I drag it to new gameobject with playable director component on it the bindings are broke again.
     
  4. seant_unity

    seant_unity

    Unity Technologies

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    The bindings are stored in the playable director, not in the timeline asset, so dragging a timeline to a new game object will never have any bindings.