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duplicated colider on LOD groups

Discussion in 'Physics' started by AndersMalmgren, Dec 15, 2017.

  1. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    I see very ofte in assset store assets that they have the same collider on all LODs in a lod group.
    Unity does only disable the mesh renderer right? So basicly they have multiple active meshes on those objects?
     
  2. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    I did a quick test on this, colliders are not disabled when the LOD0 is disabled. So adding multiple colliders like many asset store authors do is wrong