Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Duplicated animation clip is not refreshed if fbx is reimported

Discussion in 'Editor & General Support' started by laurelhach, Jun 5, 2014.

  1. laurelhach

    laurelhach

    Joined:
    Dec 1, 2013
    Posts:
    229
    Hi Guys,

    I hope this is the right place to post my concern. I have a set of animations for one of my creature.
    I have duplicated some clips in order to be able to add events (to trigger methods) in the animation (otherwise they are read only and you can't add events in it).

    I have updated my creature with new animations (polished and one animation was longer). I have updated the number of frame for one of the clip, etc.

    The issue I got is that all the duplicated animations clips are not refreshed. They all kept the old animation look.
    I had to re-duplicate my clip in order to see the new animation (and then re-add the events).
    The issue is that I need to redo my events. In my case it was not a big issue as I only have one event, but if you start having a lot of them how do you make sure your duplicated clip is updated automatically and correctly?

    Is there something that needs to be done I didn't know?

    Thanks in advance.

    PS: I guess this should be moved to animation but I was not sure ...
     
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Other than getting right the first time, there isn't anything you can do about it. Once you duplicate them, they are independent of the model and won't automatically change if you edit the animation attached to the model. Need to delete all the previous ones and duplicate them again.
     
  3. laurelhach

    laurelhach

    Joined:
    Dec 1, 2013
    Posts:
    229
    Damn!
    And thank you.