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Duplicate Symbols When Using Firebase Unity Sdk + Google Vr Sdk For Unity + Unitycollab

Discussion in 'Unity Build Automation' started by gino_pisello, Apr 11, 2019.

  1. gino_pisello

    gino_pisello

    Joined:
    Jun 24, 2013
    Posts:
    33
    I don't have a Mac and I'm building an iOS app that includes Firebase and Google VR.
    If I cloud build the app without Virtual Reality support, I have no problem, but if I enable VR I get 1797 duplicate symbols errors

    In a two years old thread I found this explanation:

    And it was suggested to do something in Xcode, but I'm on Windows and I don't have it.
    Is there a way to eliminate all theese duplicate dependencies somehow?
    I'm using Unity 2019
    Firebase 5.6.1

    Thanks
     
    Last edited: Apr 11, 2019
  2. gino_pisello

    gino_pisello

    Joined:
    Jun 24, 2013
    Posts:
    33
    Anybody from the glorious Unity Team can enlight me on this issue I have?