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Bug Duplicate prefab instances

Discussion in 'Linux' started by kerede, Aug 26, 2016.

  1. kerede

    kerede

    Joined:
    Apr 3, 2013
    Posts:
    9
    Hi! We've been running into a bug with instantiating prefabs in the Editor. Often, a duplicate prefab appears in the hierarchy after saving and reloading the scene.

    Ubuntu 16.04.1 in VMWare
    Unity 5.3.4f1 and 5.4.0p1

    To reproduce:
    1) Create a simple prefab with a basic C# script attached
    2) Create a new scene and drag the prefab into the hierarchy
    3) Save and reload the scene
    4) There are now two instances of the prefab in the hierarchy

    Here's a video:


    Thank you!
     
  2. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Thanks for the report - we'll investigate.
     
  3. dmw3029

    dmw3029

    Joined:
    Aug 12, 2014
    Posts:
    1
    I would like to vote up this bug. I ran into it in Xubuntu 16.04 / Unity 5.4.1f1. I had my editor set up in columns, with the scene hierarchy in the far left, the #Scene tab in the middle, and the Project tab on the right. If I dragged a prefab from the Project tab across the 3D Scene window and to the Hierarchy, I would get two instances of the object.

    What's really brutal is that the "extra" GameObject doesn't show up in the scene hierarchy until you restart Unity (edit: or reload the scene, I guess)--it just persists invisibly, causing mischief.

    Fortunately if I instantiate a prefab by dragging directly into the 3D scene view, I don't observe the problem, so at least there's a workaround.
     
  4. aubreypuan

    aubreypuan

    Joined:
    Mar 30, 2017
    Posts:
    9
    Same thing is still happening today, on my mac book unity 2020.21.f1
     
    silvers_puppet likes this.
  5. payalzariya07

    payalzariya07

    Joined:
    Oct 5, 2018
    Posts:
    85
    I'm trying this thing but it's not happened.