Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Question Duplicate layers in 2D Skinning editor not working

Discussion in '2D Experimental Preview' started by Daviiid, Feb 17, 2021.

  1. Daviiid


    Oct 9, 2015
    I've been playing around with the 2D features mainly the skinning editor and the animator. I've made a drawing imported it with 2D PSD importer. Added some bones and weight to the layers and started animating, but it's my first time trying to animate anything so I've made some mistakes and needed a fresh start. So I've deleted files and started from scratch the drawing I mean. And imported and skinned and boned, but now my weights are not adding. Auto weights/Weight slider/weight brush none are working anymore.
    And I have This error about duplicate layers in my console.
    Code (CSharp):
    1. Layer BArm: LayerId is not unique. Mapping will be done by Layer's name.
    2. UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
    I guess I haven't deleted everything.
    Where can I find the setting from my previous attempts so I can delete the old duplicates please?
    matsunobu093n likes this.