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Duplicate Inspector - Cannot paint on terrain bug

Discussion in 'World Building' started by Lostlogic, May 27, 2019.

  1. Lostlogic

    Lostlogic

    Joined:
    Sep 6, 2009
    Posts:
    693
    Seems to exist now again in 2019.1.2f1. I only have one inspector opened, relaunched Unity twice, and have defaulted to the 4-way layout. I do have VegetationStudioPro installed with all of the Packages it requires.

    When I launch a Project without Vegetation Studio Pro, it works. I know, I know, you may be saying its their bug. But... Its the Unity Inspector that is failing to work properly. Somehow it is letting VegPro say there are two inspectors open when there are not.

    Any ideas?
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    Di you have the 1.2 version of Vegetation Studio Pro?
     
  3. Lostlogic

    Lostlogic

    Joined:
    Sep 6, 2009
    Posts:
    693
    Aha! That fixed it. Now I get a ton of errors wherever I have Vegetation Masks. Tells me NullReferenceException in AddVegetationMaskToVegetationSystem on anything I have the Mask Area component attached to. Thoughts?
     
  4. wyattt_

    wyattt_

    Unity Technologies

    Joined:
    May 9, 2018
    Posts:
    424
    For what it's worth, this does happen to be a bug on our end. Sometimes you can get by it if you deselect the Terrain and then reselect it