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Question Duplicate class with Android

Discussion in 'Editor & General Support' started by loic_unity351, Sep 22, 2020.

  1. loic_unity351

    loic_unity351

    Joined:
    Sep 15, 2020
    Posts:
    1
    Hello !
    I'm trying to use Firebase Cloud Messaging and an asset from the asset store (UniWebView) for a mobile app. They both need androidx packages when importing and it results in conflicts between the packages.

    I tried importing Firebase manually and with the package manager, but nothing changed.

    java.lang.RuntimeException: Duplicate class android.support.v4.graphics.drawable.IconCompatParcelizer found in modules classes.jar :)androidx.core.core-1.0.0:) and classes.jar (androidx.core:core:1.1.0).

    I'm using Unity 2019.4.10f1

    How can I solve those conflicts ?
     
  2. tmfconan

    tmfconan

    Joined:
    Oct 16, 2017
    Posts:
    8
  3. moos_unity

    moos_unity

    Joined:
    Mar 12, 2019
    Posts:
    4
    Did you resolve this ever?
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,762
    Firebase is always difficult, mostly because they try to be 100% automatic to install / use, and then they randomly fail in mysteriously-confusing ways.

    How to troubleshoot build failures:

    First, make a blank project with a single blank scene and prove that it builds successfully.

    If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

    Until you can build a blank project to the target platform, don't fiddle with anything else.

    Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

    Most often things that prevent building are third-party libraries such as Firebase.

    Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

    It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

    Android build not building:

    Recently (circa July 2022) there have been reports of Unity's installer failing to install the Android Tools.

    https://forum.unity.com/threads/cant-build-for-android.1306098/

    Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33...):

    https://forum.unity.com/threads/aab...y-2021-3-8-with-jdk-1-8.1322211/#post-8551193

    Android Gradle errors and other related stuff:

    https://forum.unity.com/threads/unity-gradle-bug-please-help.1368018/#post-8625789