Hi, I have a test project, where I have 2 scene object. 1 is a normal game object (cube) and 1 game object that loads an asset reference/addressable (sphere). Both share a material + texture. The texture is quite large for testing purposes. When I build the asset bundle (addressable), that texture appears to be in both the asset bundle and my main apk. I can tell by the size, if I just reference that texture from the asset reference and not my in-game scene object then the apk size is much smaller. However, the analyzer did not report any duplicates. Does it only check duplicates in various bundles and not what's also included in the app? Is there a way to check that as well? Thanks!