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Audio Duplicate AudioSource. Duplicate memory?

Discussion in 'Audio & Video' started by JohnnyFactor, Jan 31, 2019.

  1. JohnnyFactor

    JohnnyFactor

    Joined:
    May 18, 2018
    Posts:
    343
    If I duplicate a game object with an attached AudioSource, does that double the memory usage? Should I be moving all the audio to an audio manager object?