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Dungeons Of The Deep - Coming Soon!

Discussion in 'Made With Unity' started by HollowDev, Nov 14, 2020.

  1. HollowDev

    HollowDev

    Joined:
    Jul 12, 2016
    Posts:
    10
    Hey everyone, I wanted to share what I've been working on the last nearly 3 years. This has been a long time in the making and I finally get to show what I've been up to.

    The game is called Dungeons Of The Deep and I'm looking at a January 2021 release. I've been a huge fan of dungeon crawler games since I was younger and always wanted to create one but not copy what many other similar games do. It is a bit different. Below is a little bit of info, screenshots and gameplay for the game. I hope fans of this genre appreciate it and will give it a try when released. Thank you for looking!

    www.graymantis.com/games/dungeonsofthedeep

    https://store.steampowered.com/app/1511850/Dungeons_Of_The_Deep

    Upon every full moon, an unknown beast releases itself from the depths of Mount Deepira Tomb. Roaming the small village of Runa Belgorist, it seeks a new victim to ensure the survival of their very own unnatural kind. The towns folk have hired a drifter that specializes in the slaying of wicked night beasts. You must travel to Mount Deepira Tomb and slay the beast that is terrorizing and killing the people.

    Make your way through the perilous dungeons in this first person dungeon crawler. Face numerous monsters each with their own attacks and strengths. Fight them with an arsenal of weapons and magic while solving puzzles and finding ways to survive and escape the dungeons.











     
    Last edited: Jan 4, 2021
  2. BennyTan

    BennyTan

    Joined:
    Jan 23, 2014
    Posts:
    141
    Art looks great, but it somehow reminds me of the old might and magic/ultima underworld games, probably because of the grid movement. 1 question, in the video and images it seems like alot of 1 v 1 scenarios, are there scenarios of player vs multiple monsters
     
  3. HollowDev

    HollowDev

    Joined:
    Jul 12, 2016
    Posts:
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    It depends on the area. There's a mixture of 1v1 and group scenarios. Since it is real time combat and not turn based, you won't see a group of monsters and choose who to attack like you would a turn based game, the groups are more like depending on where you're at, say if you had a path to go left, right or forward, etc. you could be surrounded so you would have to choose which to attack and when to dodge.

    Thanks for checking it out. I appreciate it.
     
  4. HollowDev

    HollowDev

    Joined:
    Jul 12, 2016
    Posts:
    10
  5. Virtumonde

    Virtumonde

    Joined:
    Apr 15, 2020
    Posts:
    84
    Looks sick! In your place I would be focusing on making the game extremely replayable as I think it has a lot of potential in this area.