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Dungeon Prototype Demo

Discussion in 'Made With Unity' started by JBalaty, Feb 17, 2015.

  1. JBalaty

    JBalaty

    Joined:
    May 4, 2014
    Posts:
    2
    Hi (and sorry for my bad english)

    Here is demo of my dungeon game prototype. It's my first Unity project so it's nothing fancy. But it is playable and hopefully a bit of fun. I would love to see/hear you opinions and feelings about the game.

    What you will find inside:
    1 level / 1 monster type / 1 weapon / 1 boss and 9999999 opportunities to die.

    Scrshot1111191795.png Scrshot1124506407.png

    It was planned as kind of old shool dungeon, but simpler to be playable on mobile devices. I don't like the absence of story (or any kind of role-play) in most modern dungeons. Without that they are just kind of dungeon sandboxes.

    Here are links
    Windows
    https://drive.google.com/file/d/0B7PwOqSLcrXManlhUkdnbl8xWG8/view?usp=sharing
    and OSX version (untested)
    https://drive.google.com/file/d/0B7PwOqSLcrXMQ0lQN2FPXzZOYUE/view?usp=sharing

    I hope you will enjoy it and am waiting for any comments.

    DISCLAIMER
    Most of the assets are from OpenGameArt, but some are from existing games - like sounds effects from DiabloI. It is only for the purpose of this prototype and they will not be distributed or used in enduser product.
     
    Last edited: Feb 18, 2015
    rakkarage likes this.
  2. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
    Posts:
    340
    Tried the OSX version on my Macbook Pro running Maverick.
    No problem found so far.

    At first I thought it was using WASD or arrows key but then after that I realize it's a point and click.
     
  3. JBalaty

    JBalaty

    Joined:
    May 4, 2014
    Posts:
    2
    I have WASD movement implemented, but then decided to go with point and click. Mainly because I planned the game for mobile devices. But it wouldn't be a problem to get that back.

    From the flood of comments I guess you are really the only one who played it. You have my deepest respect for that:)
    Maybe I should do a better promo.
     
  4. Senladar

    Senladar

    Joined:
    Jan 1, 2015
    Posts:
    45
    Sorry, I downloaded it and meant to reply! :)

    My comments:
    - Not a huge fan of the movement controls, took me a bit to figure them out.
    - They seem to cache (If I click a bunch of places it will move to them in order rather than the newest).
    - Combat confused me, wasn't sure how to attack and if I was winning.
    - Like the art style
    - Like the UI
     
  5. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
    Posts:
    340
    Make trailer video I think will attract more people to play.

    And yes, just like Senladar said, the combat mechanism is not that smooth.
    I click on the monster sprite but that didn't attack them.
    Instead, when I click on the tile where the monster stand, that attack them.