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Dungeon Floor - Unity or Blender?

Discussion in 'Getting Started' started by Altissimus, May 28, 2019.

  1. Altissimus

    Altissimus

    Joined:
    May 11, 2015
    Posts:
    49
    Hi,

    I want to create a dungeon environment. Nothing amazingly complex - just some scaled cubes (5,0.2,10 etc) for walls and floor. Should I use Unity or Blender?

    if (dungeon ==Unity) Where should I make the textures?
    else if (dungeon == Blender) is this a lot more time consuming?
    else - any other tips I should be thinking about on these lines?

    Thoughts from the crowd please?

    Cheers,

    A
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,205
    ProBuilder. It's a free asset that can be accessed through the package manager or the Asset Store.

    https://assetstore.unity.com/packages/tools/modeling/probuilder-2-x-111418 - releases before Unity 2019
    https://docs.unity3d.com/Manual/upm-ui.html - Unity 2019 and newer



    Choice of creation tool in this situation is meaningless. Neither ProBuilder nor Blender can create textures. Both of them can assign textures to the faces of the mesh. ProBuilder is easier for this in my experience.

    Blender will take longer to learn than ProBuilder, but you can do far more with it than with ProBuilder.
     
    Altissimus and JoeStrout like this.