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Dungeon Fighter - New Warrior Animations

Discussion in 'Works In Progress - Archive' started by AlexZ, May 3, 2012.

  1. AlexZ

    AlexZ

    Joined:
    Sep 17, 2009
    Posts:
    263
    Hey Guys,



    This is the new warrior for the game I've been working on Dungeon Fighter, he's about 80% complete, few more animations need to be fixed.

    I modelled and textured him in Zbrush and animated him with blender. Mocap done using a xbox kinect motion capture solution, I did all the mocap animation acting myself aswel (if anyone has any tips on better acting :).

    Please let me know what you guys think, any suggestions on any part of the game?

    Thanks
     
  2. AlexZ

    AlexZ

    Joined:
    Sep 17, 2009
    Posts:
    263
    What's left:
    -new turn animation, his current one pops.
    -fixed run animation, his current one looks like he's limping.
    -sprint animation