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Dungeon Breaker Action RPG starter kit

Discussion in 'Assets and Asset Store' started by Rachan, Jul 20, 2013.

  1. dredzkii

    dredzkii

    Joined:
    Aug 23, 2015
    Posts:
    1
    unity 5
    when I try to build the game, I've got an error:
    how do I fix this?

    and here is the line of code in the script:
    Code (CSharp):
    1. UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent (obj, "Assets/DB/Scripts/GamePlay/Quest/Base/PlayerQuestManager.cs (46,5)", questList [i]);
     
    Last edited: Aug 23, 2015
    EdwardRx likes this.
  2. Xaphan

    Xaphan

    Joined:
    Sep 12, 2014
    Posts:
    5
  3. devvzje

    devvzje

    Joined:
    Sep 12, 2015
    Posts:
    1
    Documentation is sparse for this product. Anyone got quests to work? Can't seem to interact with NPC's.
     
  4. HandyManStudios

    HandyManStudios

    Joined:
    May 29, 2014
    Posts:
    17
    How well does the networking function? I'm aware its the old unity standard networking but how does it actually run? I suspect this wont convert to 5.1 or greater versions of unity because of the complete networking rewrite.
     
  5. snackzilla

    snackzilla

    Joined:
    Aug 17, 2014
    Posts:
    91
    Anyone else have issues with the animations? Whenever I hit space for jump, It initiates the run animation in both legacy and mecanim. I've checked my input axes and the code. It all looks correct to my novice eyes. What do?
     
  6. wahyuway

    wahyuway

    Joined:
    Oct 7, 2013
    Posts:
    80
    it seems this package lack of community talk about it. Is there any official forum to talk to? i want to start my new project based on this template.
     
  7. EdwardRx

    EdwardRx

    Joined:
    Dec 15, 2015
    Posts:
    7
    I'm getting the same problem and can not solve
    Note: I am new in programming, which torma more complex to me.
    Anyone can post how to fix this error? Thanks,
     
  8. maidamedia

    maidamedia

    Joined:
    Nov 19, 2009
    Posts:
    219
    does it work with unity 5.3? Is there also an easy mobile controller ready for it? Thx Rachan
     
  9. joaobaltieri

    joaobaltieri

    Joined:
    Nov 8, 2015
    Posts:
    3
    There's a way to do a second jump in the air?!

    Run button?
     
    Last edited: Apr 13, 2016
  10. Cartoon-Mania

    Cartoon-Mania

    Joined:
    Mar 23, 2015
    Posts:
    305
    If this product support UGUI.. I'm going to buy this product

    However, developers do not have any answers.
     
  11. joaobaltieri

    joaobaltieri

    Joined:
    Nov 8, 2015
    Posts:
    3
    This thread seems to be dead...
     
  12. Ullukai

    Ullukai

    Joined:
    Aug 24, 2010
    Posts:
    737
    Hey Yo !

    I just bought this and it works good with Unity 4.6.1 and yesterday I emailed the dev and he replied within an hour !
    so just use Unity 4.6.1 and this should work 'cos it did for me !

    Btw: Thanks for this Awesome kit !

    Everything else failed that i tried for multiplayer except this one !
     
  13. Koodetat

    Koodetat

    Joined:
    Apr 11, 2014
    Posts:
    14
    Not working anymore in Unity 2018.2
    Assets/DB/Scripts/UI/Mainmenu.cs(93,38): error CS0619: `UnityEngine.HostData.ip' is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.