I'm guessing this is in the works, but just to report on what it does at the moment: Unity 2019.4.11f (Win) Input System 1.1.0 preview1 Dual Sense registers as "DualShock4GamepadHID" - The left stick works as expected. - The D-Pad maps to the left trigger, each direction giving a different amount of the trigger being pressed. - The L2-trigger maps to the four face buttons. The more you press it in, the more face buttons register (cycling through all combinations from none pressed to all pressed with all combinations in between). - All other buttons do nothing. - The systemButton and touchpadButton automatically alter between 1 and 0 each frame, without being pressed on the actual controller.
We're seeing the same issue on PC. This causes us quite a lot of problems since we want to show different graphics depending on the input device. But since it reports itself as a Dual Shock 4 device, it will always show the PS4 graphics. The same thing happens with the Series X controllers, it's reported as a XInputControllerWindows which is the same as Xbox One. But at least the buttons work as they should on the series X controller.