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Audio DSP Load value

Discussion in 'Audio & Video' started by _MGB_, May 16, 2018.

  1. _MGB_

    _MGB_

    Joined:
    Apr 24, 2010
    Posts:
    64
    Hey all,

    Anyone know exactly what this value relates to in the stats window? I'm messing around with OnAudioFilterRead and seeing some high values.

    I'm presuming it's % of max available cpu time spent feeding the audio subsystem, but the value appears to fluctuate under steady work, and changes wildly depending on the gameObject selected in the scene hierarchy?!

    Is it another value to take with a pinch of salt like the fps?