Search Unity

Droppin' Bombs - IPhone Game by Engaging Games - BOMBTASTIC !

Discussion in 'Works In Progress - Archive' started by Acumen, Jul 6, 2011.

  1. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Update: New gameplay video !



    Sooooooo, we once started a thread in here for the project but since then it got bigger and bigger and so we're back with some new stuff to show :D
    As you might have guessed this game is made with Unity3d aimed at IPhone and IPod devices for now.

    I’m 1/2 of the development team from Droppin’ Bombs, our first yet to be released game. We started working on it in February 2011 and we feel that now is a good moment to finally get out of our dark batcaves (I’m Robin btw) and show some actual information and pictures of our little game.

    After having posted a thread about the choice of our app icon we felt so great and accepted that we just had to take the next step, even though being sweaty and chicken-hearted as ever :)
    We hope to gather many thoughts and helpful feedback within this thread and try to keep the thread updated with interesting material.

    The goal of our game:
    Tap all the bombs that drop down from the sky, before they begin to flash and inevitably explode ! There will be special items and combos to boost and achieve even higher scores.
    It can’t get any more logical than that, in terms of a rich background story, right ?

    Early Screenshots so far:





    Gameplay Videos:





    Planned Featureswe really hope to put as much of this in the first release as possible - *fingerscrossed*

    2 Game Modes: Classic and Timed
    • Crisp and polished graphics in cell-shading inspired style
    Intuitive one-tap gameplay makes it a no-brainer to get started
    Game Center support for leaderboards and achievements
    25 Bombastic Achievements to be found within the game, including the infamous 1 Mio Score Points Achievement
    • Including background music and sound effects by award-winning composer

    We hope you like what you see, share it with all the nice people you know and check back often in this thread, our blog and website and of course the infamous twitter universe.

    Here’s some basic contact information you definitely might wanna bookmark :D

    http://www.engaginggames.com/
    http://twitter.com/#!/EngagingGames
    fabian@engaginggames.com – the Artguy
    blake@engaginggames.com - the Codeguy


    Also we are huge fans of giving insight in the development of games and therefore constantly try to keep our blogobody in shape. So here's our recent blogposts we managed to publish so far :D

    July 3, 2011 - Bombtastic style decisions
    June 29, 2011 - Pulsating bombs
    June 26, 2011 - First game drafts

    Aaaaaaaand, that's a wrap :D
    We're so looking forward to a first round of feedback by you awesome folks !
     
    Last edited: Jul 10, 2011
  2. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Update time :D - woohoo !!
    Actually I squeezed out 2 blogposts about the forumposts ;)
    July 8, 2011 - BlogPost about ForumPost – Part 2
    July 7, 2011 - BlogPost about ForumPost – Part 1

    Alright game update time :D
    I received my new camera today that I especially ordered for taking pictures and videos of any game we develop in the future ! So without further ado, I present you a picture of our options menu - what you think ?

     
  3. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hey everyone, I updated the blog once more with an indepth article about our HUD creation process - might interest to a couple of people :)
    Basically I explain how we went through several iterations until we found something that complemented the background and the game items nicely. Transformation from left to right:

     
  4. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Heyheyhello guys :)
    I managed to upload another gameplay video in a better resolution than the other 2 !
    Guess you can see everything much better now !

    [
     
  5. mahema

    mahema

    Joined:
    Jun 2, 2011
    Posts:
    37
    I've read all the articles on your blog and it seems that you've really polished the game visual aspect. It's looking great. Congratulations.
    BTW. Why don't you record the video directly from Unity?
     
  6. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hey thanks a ton for being the first to reply @matiashmoro and for having so positive feedback for us :)
    My heart melt !

    I kinda thought, if we made development a bit transparent instead of a simple link the appstore we might get some honest replies, but guessed wrong :D

    I'm extremely glad you enjoyed reading the blogposts, I always need soooo many hours to gather all the old information and assets and put the iamges together that I ask myself whether it's worth it :D

    We will definitely record the video from Unity for the hopefully soon to come trailer but for now we don't want to get all indepth since we have quite a bit work to do.
    And apart from that we can show how the game is played on an actual device, that normally is very interesting to possible users.
     
  7. bjohnson8704

    bjohnson8704

    Joined:
    Jan 30, 2011
    Posts:
    54
    Hi everyone,

    Blake here. I would like to take a moment to formally introduce myself as the other half of the brain behind Droppin' Bombs. I've been in hiding my face programming away while letting Acumen spread the word about our great little upcoming title. While I haven't been speaking publicly at all, I have been closely following our thread here, and our twitter activity, and would like to thank everyone for the positive feedback you have given us. I think I can speak for the both of us when I say it was a bit nerve wrecking leading up to releasing information as we didn't quite know what to expect and how we would be received, but it has definitely been a positive experience so far, and we look to continue that well into the future. I don't want to get in to too many details yet(I could talk for days and days...just ask Acumen , so I'll save all that for a blog post(or two, or three, or four...)), but I would also like to formally introduce the new company that has been formed as part of this game making dream. With that, let me introduce our company logo which is obviously tied in with Droppin' Bombs. We hope you like it as much as we do(although that would probably be extremely hard for you to do ). Anyways, let us know what you think about it(and of course the game itself if you haven't already done so!):





    Well, before I continue on forever, I'd just like to say thanks to everyone again, and any and all feedback you give us is truly greatly appreciated. I'll get back to my code cave now in hopes of getting to the point where we can release some new information that some people have been waiting on...
     
  8. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hey everyone, hope you lean towards liking our logo :)

    Got some news to spare !

    Blake made awesome progress on the game:
    - The gameover screen is almost done
    - Fonts and calculation work
    - Gameover and Time Up Prompt works
    - Statistics and Leaderboards are also functional

    Expect a new video showing these off soon :D

    My bigboss Blake Johnson has started up our facebook site for the newformed company EngagingGames !
    Since we’re two coolcats we created a personal account for the two of us as well !

    EngagingGames @ Facebook
    Blake @ Facebook
    Fabian @ Facebook

    Also incase you haven't checked out the newest blogposts, we talked about our HUD creation process and some innocent font tests :)
    First fabulous fonts – made my monday
    HUD creation process

    Kinda sad, you're so cautious on replying. We'd love to answer any possible question you might have :)
    We're really digging the way unity3d ties our work together so far !! Sweet tool that it is :D
     
  9. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Hurry up so I can get the game ;) either that or put me on the UDID haha. Keep it up guys love the new graphics
     
  10. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    You're back !
    I think we can work something out for a soon to be announced Betatest :D
     
  11. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Just to proof we actually progressed as much as was stated, here's a handful of new screenshots for you to have a look at !

    1) We finally were able to trigger the gameover/time up messages and have these animated within Unity3d. Thanks to prime31 uitoolkit :)[/B]
    2) The stats window actually works !!! It adds up all these nice statistics about your game statistical statistics !
    I'm actually really bad at our own game :D 4 games and 466 is not really good ;)
    3) You can switch between the two different gamemodes leaderboards and the leaderboards themselve work !




    Also our facebook account still has a lot of love to give and receive :D
    Check us out over @Facebook
     
  12. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Looking beautiful :) keep it up! :)
     
  13. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Thank you so much, charles !

    Alright, after we were having the most brilliant idea for our game ever (out of all the ideas we have had for our game of course) we decided to use a prerendered background for the game from now on. That will save texture/mesh/memory/whatever space. And it removes the kinda heavy aliasing effect on the fence aaaaand we get to bake in some supercool bloomy lighting, too !

    There we go: our new game background !

     
  14. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hey hello you good girls and boys. Update time again.

    Blake was so excited that he accidentally already implemented the new prerendered background. Can't explain how much better it already feels and looks without all the ugly aliasing lines all around. So distracting. Aaaand we managed to have a first working achievement triggering the animation of an achievement badge. See for yourself:



    Also we are working very hard on getting this one last cool idea into the game. Could be a win-win-win thing on our end :D
     
  15. Lee Zhi Fei

    Lee Zhi Fei

    Joined:
    Apr 11, 2010
    Posts:
    100
    looks pretty polish, you added sound effect yet? Cuz you better, and the more the merrier... Right now it just looks a bit boring...
     
  16. bjohnson8704

    bjohnson8704

    Joined:
    Jan 30, 2011
    Posts:
    54
    Thanks for the comment Jake! Yeah, we've added a few sfx so far and actually just submitted a new list for additional sfx to be made a few days ago. We also have a great track composed by Sean Beeson that we're still waiting to release. Video Sounds/Music should be coming in the near future. Hopefully the addition of the sfx/music combined with what we've been up to behind closed doors, it won't look as boring the next time you see it. :)
     
  17. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hellohelllo-ohohohoh !
    Many many good news on our side. We implemented Murtaugh in the game (super cool but announced later) and we decided to implement more environments than only 1 to the game :)
    Here's the latest addition !

     
  18. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    I'm so exciiiiited - betatest on friday - wuaaaaaaaa :D

    Over the last 3 days we constantly added stuff to not let people down in the test !
    Murtaugh is feeling good as ever, throwing stupid quotes at players !
    And we have the new environment going ingame.
    Also we will use custom main menu images since that looked so cool to us :D
    We already have implemented the unlock mechanism for the new environment. You need to tap 1000 bombs to have it available :D

     
  19. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Woohooo !
    What a blast and exciting ride we're having right now. )Only one day later as planned) we finally released the beta version to 20 people all over the world and so far are getting very nice responses to the game we put so much work in lately.

    Here's my highscore for the beta build so far - 4065 points :D

     
  20. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Since the betatest went so well and we got great feedback so far, I thought I shall upload a video showcasing the new environment in the game. It also shows that the main menu changes its appearance according to the environment choice. Kinda neat effect :)
    Hope the authorities like it !

    New game environment in video:

     
  21. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Still, no one shall be my high score.

    Greatgame! keep it coming boys.
     
  22. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    So, after a succesful first betatest we got much feedback that we should add more content :D
    We tried various ideas for new environments and came up with the beach world as another unlockable world:



    Also we went totally bananas and thought about alternative game areas - a round one. This is not final but just shows one of the ideas we had. This should turn out quite nicely with some new gameplay mechanisms and whatnot ! We present you: the log



    Hope you guys stay with us for a while longer :)
     
  23. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    The new areas look great!
     
  24. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Thanks, man !
    Was such a milestone to have this out of the way and even have one additional one with a potential new gamemode :)
     
  25. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Areas are looking great guys! cant wait for official release :) still enjoying the beta.
     
  26. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Yeh, we might have had 1-2 cool new ideas for gamemodes that we'll work on !
    Then we can finally move to the most important phase - getting the word out ;)

    This is how the new beach environment ties into the main menu.
    As mentioned the main menu will change its appearance according to the used game environment :)

     
  27. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    UPDATE TIME - we're just gonna continue to bug you people - no remorse !

    It's been a heck of fun lately, to finetune the ingame messages.
    Something that was added quite thoughtless now starts to shine quite a bit. Obviously we
    are huge fans of Fruit Ninja :)

    We added a couple of variations to the multiplier messages




    And also reworked the critical defuse design:
     
  28. hizral

    hizral

    Joined:
    Apr 27, 2010
    Posts:
    568
    How did you do the score counter? did you used GUItext? if you're using GUItext how did you get you text to have font efx? example your score text have outline, shadow, and gradient inside it.
     
  29. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Hey there :)
    We used Prime31-UIToolkit which is a free tool and did great job for our game :)
    Basically you'll feed it with png and txt file that was output by a tool named TexturePacker and then the magic happens.

    http://forum.unity3d.com/threads/87...on-GUI-Solution-Ready-for-Use...and-it-s-free

    Obviously I can't really tell you details since I don't know nothing about programming, but I can tell you what gfx I provided to Blake. I included one image that included all numbers/digits and he cut it up via code and created the working font with the cool effects. Note that only the timer and score are dynamic text effects, the combo and bonus messages just uses combined of base pictures.
     
  30. hizral

    hizral

    Joined:
    Apr 27, 2010
    Posts:
    568
    Thanks for the info, will look into it.
     
  31. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Man, we were really struggling to get back on track. Pretty weird, each and every mistake that one plans to avoid because others already made it, we just did these, as well ;)
    You can read and try to learn from as many articles and blogposts as you want. In the end, we're all human and are bound to fail.
    Anyways, we're finally getting back on the right track and finalizing the game. We decided to put a lot more of Murtaugh in the game, since that little guy can be our one chance to stand out from the rest of games. He'll treat you just right :p

    Arrrhh, what could be in that tresure chest ?

     
  32. Demigiant

    Demigiant

    Joined:
    Jan 27, 2011
    Posts:
    3,242
    Hope to see Murtaugh behaving in the naughtiest possible way :D

    I'm loving how's it going so far, the graphics and the menu system are awesome: both fascinating than very professional.
     
  33. zhapness

    zhapness

    Joined:
    Apr 10, 2011
    Posts:
    58
    Looks really great! :D
    I will look you up in some months for my next project.
    Best of lucks with Dropping Bombs!
     
  34. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Ack, can you believe it. This game is still not released. Considering my history of projects not being released, I think you can :D
    3 new gameplay videos were added to the internet today:

    Our Bombard Mode:


    Timed Mode:


    Awesome Menu action:
     
    Last edited: May 18, 2012
  35. welby

    welby

    Joined:
    Mar 22, 2011
    Posts:
    549
    oh wow,..I remember seeing this here on the forums so long ago!

    What is the hold up, if I may ask? Is the market being very strict? making you change things?

    good luck!

    -Welby
     
  36. Demigiant

    Demigiant

    Joined:
    Jan 27, 2011
    Posts:
    3,242
    Release it!!! It's ready!!! And awesome!!! ;P
     
  37. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    @welby: I guess being human, constantly reading about others' sucess and then changing and polishing the game was the main reason. And still its far from being done ;)

    @Izitmee: I AGREE :D