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Drop Track: Race track building set

Discussion in 'Assets and Asset Store' started by screenracer, Jan 8, 2013.

  1. screenracer

    screenracer

    Joined:
    May 9, 2011
    Posts:
    112
    You have access to the FBX files so you can edit and create your own. But each section has a custom collision model, so even if you remove the walls, you will still collide where it was.
     
  2. break_heart

    break_heart

    Joined:
    Oct 16, 2014
    Posts:
    12
    hello,
    How did you do the jumps?

    Thank you .
     
  3. screenracer

    screenracer

    Joined:
    May 9, 2011
    Posts:
    112
    Are you talking about the world geometry, or are you asking about the truck setup? For the world, I created the entire thing in 3ds max. That game was built in another engine which had it's own car physics.
     
  4. taforyou

    taforyou

    Joined:
    Jul 15, 2012
    Posts:
    13
    screenracer likes this.
  5. screenracer

    screenracer

    Joined:
    May 9, 2011
    Posts:
    112
    Something that might be confusing is now that unity has updated the screenshots section in the asset store to include the videos. So when I created the listing, all the links to external video's that read in the description that I used unity car to create this example. I will update the asset store to list this fact. This is only a track pack, and it is compatible with all vehicle examples and packages in the asset store. Also in the original post I have this stated: "Please note, I used unity car to create my demo."

    If you feel it necessary, please apply for a refund with the reasoning to unity. I am sorry for any confusion this might have caused.
     
  6. Shigidy

    Shigidy

    Joined:
    Dec 14, 2011
    Posts:
    441
    Hey is there anyway you could update this package to have superspeeway types of banked curves. Like enormous turns like in real life. Also if you could is it possible to have a right turn superspeedway too?