Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Driving Me Nuts

Discussion in 'Editor & General Support' started by pikachu, Aug 8, 2005.

  1. pikachu

    pikachu

    Joined:
    Aug 6, 2005
    Posts:
    38
    Hello,

    This time I am having problems with UVs. I have attached a screengrab of my desktop where you can see a colored cog wheel in ZBrush and Cinema4D using a PSD file as a texture and AUVTiles exported from Zbrush to Obj and then 3DS.

    Every 3D app I own (Cinema4D, Vue D'esprit and Blender) display it properly. However, Unity makes a mess out of it. Am I missing something as usual?

    I could not find any information about UVMaps in the documentation.

    Kind regards
    Reda Borchardt
     

    Attached Files:

  2. pikachu

    pikachu

    Joined:
    Aug 6, 2005
    Posts:
    38
    Double post
     
  3. pikachu

    pikachu

    Joined:
    Aug 6, 2005
    Posts:
    38
    And by the way.... I have already tried flipping and turning the texture in all directions. Any help would be greatly appreciated.
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Please file a bug on it. (Use Report Bug.app)
    Please attach the 3ds file and the texture with the bug report.
     
  5. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    The 3ds file seems broken.
    The maya 3ds importer crashes on it.
    The cheetah 3d importer has the same problem as unity.

    If you have it inside cinema 4D just use the fbx exporter.
     
  6. pikachu

    pikachu

    Joined:
    Aug 6, 2005
    Posts:
    38
    Thanks a million. It worked!!!!

    YEAAAAHHHHHH!!!!!!!!!!!!!