Search Unity

Drive Simulator 2016 (Android) Coming soon for IOS

Discussion in 'Made With Unity' started by dualcarbon, Jan 30, 2016.

  1. dualcarbon

    dualcarbon

    Joined:
    Jan 7, 2014
    Posts:
    30
    Hello Everyone,

    I have just released my new game on Google Play, a project i've been working on for the past two years, maybe even longer but finally it has seen the light of the day. It is basically a simulator type game set in a large city comprising of 5 modes with various objective based levels.

    Currently released on Google Play but i will be uploading to IOS very soon.

    Google Play Link:
    https://play.google.com/store/apps/details?id=com.dualcarbon.drivesimulator2016Lite

    Any Feedback, suggestions would be appreciated :)













     
    emergki likes this.
  2. GhulamJewel

    GhulamJewel

    Joined:
    May 23, 2014
    Posts:
    351
    Looking at your previous games this looks like your best game yet! Congrats. I know the focus here is constrution and work orientated vehicles. How about some civilian vehicles ;)
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    This looks well done.
    The animations are a bit slow motion - I think this works for the delicate gameplay, but for regular animations that play without user interaction - they seem a little too slow.

    Nice work.
     
  4. emergki

    emergki

    Joined:
    Oct 15, 2007
    Posts:
    422
    I would like to try your cranes :)
     
  5. dualcarbon

    dualcarbon

    Joined:
    Jan 7, 2014
    Posts:
    30
    Thank you guys for the feedback!

    There is one civilian vehicle (sort of civilian vehicle), the thing with civilian vehicles they are not objective oriented other than driving and parking, where as with other vehicles you can complete more tasks with them.

    The animations are only added in the menus, you're right maybe they could do with some speeding up

    Cool try it out and share any feedback, the cranes were a nightmare to create with unity physics