Thank you for your reply. I will check the samples asap. I also want to ask you, if you have the time of course, to add more exposed methods to the follower script. My C# skills are... mediocre at best, and I cannot seem to "hack" your scripts to do what I want/need. For example, I need a method to assign from code a particular spline to a newly spawned agent. Something like "followerScript.assignSpline (game object)". And maybe a .moveToSpline() and a simple .Start/Stop. For now is great how it is, but I will need to dig deeper in the near future. Thank you again for the reply.