I have created an online leader board using dreamlo, which works perfectly in unity. However, the scene cannot be loaded when I exported and deployed to aws: "Invoking error handler due to Uncaught RuntimeError: memory access out of bounds" I don't understand how it works internally, so can someone explain to me what could be the problem and how do I fix it?
Hi there. I've used it on my android game it worked fine until today. Now, I can't access my leaderboard and even can not access the main dreamlo website. I think problem is directly with dreamlo. Also, I'm here to ask are there any service like dreamlo, does anyone have an idea? I have a quite simple game with quite simple username system and I plan to publish it on play store a few days later. Edit: It actually started to work again. Mine might be a temporary server problem. Also there is a video for the usage of dreamlo, I hope it helps.
On dreamlo.com website they write "WebGL builds hosted at itch.io and other services as well as some versions of Android MAY need SSL to work!" SSL - 5$