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Dreamlo not working with WebGL

Discussion in 'Web' started by ReedyHarbour, Feb 24, 2019.

  1. ReedyHarbour

    ReedyHarbour

    Joined:
    Nov 20, 2018
    Posts:
    1
    I have created an online leader board using dreamlo, which works perfectly in unity. However, the scene cannot be loaded when I exported and deployed to aws:
    "Invoking error handler due to
    Uncaught RuntimeError: memory access out of bounds"

    I don't understand how it works internally, so can someone explain to me what could be the problem and how do I fix it?
     
  2. hasanvurucu

    hasanvurucu

    Joined:
    Feb 24, 2019
    Posts:
    1
    Hi there. I've used it on my android game it worked fine until today. Now, I can't access my leaderboard and even can not access the main dreamlo website. I think problem is directly with dreamlo.

    Also, I'm here to ask are there any service like dreamlo, does anyone have an idea? I have a quite simple game with quite simple username system and I plan to publish it on play store a few days later.

    Edit: It actually started to work again. Mine might be a temporary server problem. Also there is a video for the usage of dreamlo, I hope it helps.
     
    Last edited: Feb 24, 2019
  3. johnietop

    johnietop

    Joined:
    Jan 17, 2017
    Posts:
    7
    Doea anybody kwnow what's up with dreamlo?
    Their webside is down for two days now.
     
  4. zouspants

    zouspants

    Joined:
    Oct 13, 2019
    Posts:
    3
    On dreamlo.com website they write "WebGL builds hosted at itch.io and other services as well as some versions of Android MAY need SSL to work!" SSL - 5$