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DrawMeshInstancedIndirect and Android

Discussion in 'General Graphics' started by topitsky, Jan 5, 2021.

  1. topitsky

    topitsky

    Joined:
    Jan 12, 2016
    Posts:
    17
    I'm getting this error, when trying to draw stuff with the above function.

    GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).

    Everything works as intended in editor.
    I'm using the example from here: https://toqoz.fyi/thousands-of-meshes.html

    I just tried switching from GLES3 to Vulkan, and now it works?

    Why doesn't it work on GLES3?
     
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