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DrawMeshInstancedIndirect and Android

Discussion in 'General Graphics' started by topitsky, Jan 5, 2021.

  1. topitsky


    Jan 12, 2016
    I'm getting this error, when trying to draw stuff with the above function.

    GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).

    Everything works as intended in editor.
    I'm using the example from here:

    I just tried switching from GLES3 to Vulkan, and now it works?

    Why doesn't it work on GLES3?