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DrawMeshInstanced on Quest

Discussion in 'General Graphics' started by snoche, Oct 15, 2020.

  1. snoche

    snoche

    Joined:
    Feb 22, 2010
    Posts:
    80
    I am trying to use DrawMeshInstanced and DrawMeshInstancedIndirect in Oculus Quest but when I the meshes are not rendered on the build, it works fine in the editor.

    I am using Unity 2020.1.9.f1 and Vulkan

    Is this supported on Quest?
     
  2. sanfir

    sanfir

    Joined:
    Mar 17, 2014
    Posts:
    1
    Did you find a way to fix that? I have the same problem on 2019.4.12f1
     
  3. JeffersonFerreira

    JeffersonFerreira

    Joined:
    May 11, 2020
    Posts:
    2
    For what I know, Vulkan is not supported for Oculos quest.
     
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